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Dead or Alive (series) : ウィキペディア英語版
Dead or Alive (series)

is a video game sub-series in the Ninja Gaiden universe produced by Tecmo and developed by Team Ninja that is primarily composed of fast-paced 3D fighting games. Its story and characters are the creation of Tomonobu Itagaki, who has since left the company and is no longer working on the series.
In addition to its innovative countering system, the franchise is arguably as well known for its cast of busty female characters and the animation of their breasts. This aspect of the game's popularity led to the creation of the spin-off game ''Dead or Alive Xtreme Beach Volleyball'' and its sequels, where the women and their sex appeal play a more focal role than it does in the core ''Dead or Alive'' series.
==Development history==

The series was created by Tomonobu Itagaki when he became a programmer for Tecmo—which was in need of a hit to boost sagging game sales. In this vein, Itagaki made a wager with the head of the company, assuring the president he would create a video game that would garner a competent fan base. Because of the wager, Itagaki named the series "Dead or Alive" to demonstrate the series' fail or succeed status and proceeded to form a division in the company named Team Ninja.
Itagaki's inspiration for the series derived from the ''Fatal Fury'' series in Japan and the ''Mortal Kombat'' series in America, with ''DOAs fast gameplay and sexual appeal drawn from the former series, and the ability to knock opponents off landscapes from the latter. His stated reasoning was: "I wanted to do something that would attract people's attention as I worked on the ''DOA'' game. Of course, ''DOA'' is known for its bouncing breasts. Well, I didn't come up with that idea originally. I actually got the idea from one of SNK's 2D fighting games ''Garou Densetsu''. Of course, when I applied it to a 3D game, it was almost too much for people. And of course, it hurts to fall off from high places in ''DOA'', but the idea came from ''Mortal Kombat''. In the case of ''Mortal Kombat'', the 2D fighter, the character falls off and he simply dies. That ends the game. That's it. But we figured it would be more interesting to have the character continue to fight after the fall. And that's what we did." When asked how he wished the series would contribute to the fighting genre, Itagaki replied: "I want people to remember ''DOA'' as a game that was very aggressive and combative. As to () how it contributed to the fighting genre – I look at it as something similar to how sushi was released in this country and became mainstream. You know, like, some people like graphics, some people like animation, some like flashy character design and so forth. Through ''DOA'', we want to reach out to those people and become somewhat of a mainstream game."〔(【引用サイトリンク】 Catching up with Tecmo's Prince of Darkness: Classic GI interviews Tomonogu Itagaki )
Before his departure from Team Ninja, Itagaki stated in 2006 that he had the first play concepts in mind, but in a 2008 interview he said about the ''Dead or Alive'' series: "This is another area that my closest colleagues and I all agree that we were able to achieve the definitive fighting game with DOA4. So we're not looking to extend the series at this point." In a released statement on June 3, 2008, Itagaki announced his resignation from Tecmo (July 1, 2008) due to business troubles with then president of Tecmo, Yoshimi Yasuda. Itagaki stated that this would unfortunately lead to the end of production for the game and its series.〔(Top: Itagaki Leaving Tecmo, Suing Tecmo )〕 However, Tecmo replied with the announcement that Team Ninja would not be dissolved upon Itagaki's departure, stating that both the ''Ninja Gaiden'' and ''Dead or Alive'' franchises would remain in production and that some projects were already underway.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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